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Machinarium hints
Machinarium hints












  1. Machinarium hints series#
  2. Machinarium hints free#

Josef recalls how the three of them lived happily until the Black Cap Brotherhood zapped this friend, leaving him disabled, and kidnapped Berta. A huge-headed robot, the "head" of the city, sits in the middle of the room, incapacitated and gibbering. After he foils the Black Cap Brotherhood's plot by disarming the bomb taped to the tower, Josef reaches the highest room, in which the story began.

machinarium hints

Machinarium hints free#

Unable to free her, he works his way to the top of the tower. Shortly after flooding the Brotherhood's room (leaving them helpless), Josef locates his girlfriend Berta, who has been locked up and forced to cook. After breaking out of prison, Josef aids the citizens of the city, as he discovers the mischief which the Brotherhood has been working. Unfortunately, he is himself discovered and locked up. Entering the city, he discovers a plot by the Black Cap Brotherhood, his three criminal antagonists, to blow up the city's tower. The player character, a robot called Josef (named after Josef Čapek, the creator of the word "robot" and brother to Karel Čapek) is dumped on a scrapheap, where he re-assembles himself and sets off for the city. Machinarium opens with an overview of the eponymous city as a disposal flier launches from the pinnacle of its highest tower. However, the walkthrough only reveals what must be done in that area, and not how that puzzle relates to the game chronology.

Machinarium hints series#

As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. Machinarium also comes with a walkthrough, that can be accessed at any time by playing a minigame. Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Easter egg back story scenes in the same format can only be revealed by idling in certain areas. The game instead uses a system of animated thought bubbles. Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.

machinarium hints

The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story.

machinarium hints

The goal of Machinarium is to solve a series of puzzles and brain teasers.














Machinarium hints